AI & Automation Strategy | Architecture
Strategic Senior Technical Director with 17+ years of AAA leadership (Ubisoft, Bandai Namco, Tencent), specializing in scalable architecture and sovereign AI infrastructure. Expert in leveraging deep low-level engineering (C++, GPU optimization) to architect high-performance local LLM ecosystems ("No-Cloud") and autonomous agentic workflows. Proven track record of steering global multi-site engineering strategies, transforming technical bottlenecks into operational ROI, and securing data privacy for enterprise environments. A neuroatypical "System Thinker" (ADHD/HPI) applying lateral thinking to drive resilience and innovation within complex, high-pressure production pipelines.
Projects: Assassin’s Creed (3, Unity, Odyssey, Valhalla, and DLCs), Rainbow Six Siege (+ DLCs), For Honor.
Project: Deus Ex: Human Revolution.
Developed a 38kb .exe with full weather effects and time of day.
Created 100% procedural photorealism/Physically Based Rendering (PBR) using GLSL.
Created own rendering engine in C# with OpenTK.
Developed a custom "no cloud" framework running locally using Llama 4, Docker, and OpenWebUI. Integrated AutoGen.
Early development of cross-platform UI menu under Unity.