Sebastien Ageorges - Senior Technical Director Portfolio

Sebastien Ageorges

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Executive Technical Director

AI & Automation Strategy | Architecture

Strategic Senior Technical Director with 17+ years of AAA leadership (Ubisoft, Bandai Namco, Tencent), specializing in scalable architecture and sovereign AI infrastructure. Expert in leveraging deep low-level engineering (C++, GPU optimization) to architect high-performance local LLM ecosystems ("No-Cloud") and autonomous agentic workflows. Proven track record of steering global multi-site engineering strategies, transforming technical bottlenecks into operational ROI, and securing data privacy for enterprise environments. A neuroatypical "System Thinker" (ADHD/HPI) applying lateral thinking to drive resilience and innovation within complex, high-pressure production pipelines.

Strategic Impact & Executive Highlights

  • Global Technical Leadership: Steered engineering strategies and headcount planning for multi-disciplinary teams across international hubs (Montreal, Europe, Asia), directly influencing production budgets and delivery timelines.
  • Operational ROI & Efficiency: Reduced iteration cycles and technical debt by architecting scalable automation pipelines and custom C# toolsets for massive AAA productions.
  • AI Innovation & Governance: Pioneered the adoption of secure, local Generative AI infrastructures ("No-Cloud" policy), mitigating IP data leak risks while accelerating R&D prototyping phases.
  • Organizational Resilience: Leveraged neurodiverse leadership traits to drive complex problem-solving in high-pressure environments, fostering inclusive and high-performance engineering cultures.

Professional Experience

2025 – 2026

Technical Director Consultant

Self-Employed
  • Providing high-level technical direction and architectural auditing for video game productions and complex software projects.
  • Advising on rendering pipelines, system optimization, and engineering scalability.
2025

Author

Self-Published
  • Wrote and published the autobiography "Au-dela des etiquettes" (Translated and published in English as "No box fits me").
  • Advocacy for mental health, neurodiversity, and non-linear career paths in the tech industry.
2023 – 2025

Senior Technical Director

Bandai Namco (Reflector Entertainment)
  • Performance Ownership: Defined strict hardware performance baselines and technical risk mitigation strategies to ensure certification compliance across all target platforms.
  • People Leadership: Directly managed Leads, Engineers, and Designers. Owned the complete recruitment cycle and headcount strategy.
  • Outsourcing Management: Established scalable co-development protocols and technical auditing standards to guarantee seamless integration of external vendor outputs.
2022 – 2023

Technical Design Leader

Tencent (TiMi Studio Group)
  • Department Building: Orchestrated large-scale hiring and strategic budget/headcount negotiations.
  • Global Operations: Directed the technology roadmap and unified architecture guidelines for next-gen Unreal Engine 5 production pipelines globally.
2011 – 2022

Technical Director (AI / Design / R&D / Tools / Systems)

Ubisoft

Projects: Assassin’s Creed (3, Unity, Odyssey, Valhalla, and DLCs), Rainbow Six Siege (+ DLCs), For Honor.

  • Global Co-development: Architected AI and System frameworks used by 500+ collaborators across studios in Annecy, Barcelona, Romania, and Ukraine.
  • Technical Training: Deployed to Ubisoft Annecy to train and mentor the local AI technical team on complex systems.
  • SR&ED (R&D): Led Scientific Research and Experimental Development initiatives for Experimental AI and Meta-AI systems.
  • Workflow Optimization: Architected the end-to-end production ecosystem, driving the development of proprietary automation suites (C#) to maximize developer velocity.
2008 – 2011

Technical Designer

Eidos (Square Enix)

Project: Deus Ex: Human Revolution.

  • Core Systems: Designed and developed core gameplay tools and real-time performance monitoring scripts.
  • Asset Pipeline: Created all original assets used by designers and provided full support (documentation, training, and technical reviews).

Technical Leadership & Mentorship

2023

Consultant for immersive production framework development (AR/VR)

College Thetford
2015 – 2016

Lead Trainer for Intermediate C# in Unity

Ubisoft La Forge (Masterclass)
2008

Professional Instructor on Technical Level Design and Engine Limitations

Ubisoft Campus

Key Technical Achievements

Demo Scene

Developed a 38kb .exe with full weather effects and time of day.

Procedural Expertise

Created 100% procedural photorealism/Physically Based Rendering (PBR) using GLSL.

Custom Engines

Created own rendering engine in C# with OpenTK.

LLM Frameworks

Developed a custom "no cloud" framework running locally using Llama 4, Docker, and OpenWebUI. Integrated AutoGen.

UI Development

Early development of cross-platform UI menu under Unity.